<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Blue Realm Studios &#187; Project Arbiter</title>
	<atom:link href="http://www.bluerealmstudios.com/tag/project-arbiter/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.bluerealmstudios.com</link>
	<description>Just another WordPress weblog</description>
	<lastBuildDate>Fri, 03 Feb 2012 22:04:22 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>Project Arbiter &#8211; New Trailer</title>
		<link>http://www.bluerealmstudios.com/2011/07/20/project-arbiter-new-trailer/</link>
		<comments>http://www.bluerealmstudios.com/2011/07/20/project-arbiter-new-trailer/#comments</comments>
		<pubDate>Wed, 20 Jul 2011 13:30:21 +0000</pubDate>
		<dc:creator>Devin</dc:creator>
				<category><![CDATA[Company News]]></category>
		<category><![CDATA[Project Arbiter]]></category>

		<guid isPermaLink="false">http://www.bluerealmstudios.com/?p=852</guid>
		<description><![CDATA[Second Trailer for Project Arbiter! I can’t tell you how excited we were to see the latest Trailer from the &#8220;Project Arbiter.&#8221; This baby is one sweet piece of action. I can’t wait until it is released. Official Site: http://projectarbiter.com Facebook: http://www.facebook.com/pages/Project-Arbiter/333416092266 Twitter: http://twitter.com/projectarbiter Details: 20 minute concept short film shot on RED One camera [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.bluerealmstudios.com/2011/07/20/project-arbiter-new-trailer/"><img class="alignleft size-full wp-image-90" title="Project Arbiter" src="http://www.bluerealmstudios.com/wp-content/uploads/2010/02/projarbiter2.jpg" alt="Project Arbiter" width="146" height="83" /></a><span class="contentHeader">Second Trailer for Project Arbiter!</span><br />
I can’t tell you how excited we were to see the latest Trailer from the &#8220;Project Arbiter.&#8221; This baby is one sweet piece of action.  I can’t wait until it is released.<br />
<br />
<span id="more-852"></span></p>
<p><a href="http://www.bluerealmstudios.com/2011/07/20/project-arbiter-new-trailer/"><em>Click here to view the embedded video.</em></a></p>
<p><br/><br />
Official Site: <a href="http://projectarbiter.com">http://projectarbiter.com</a></p>
<p>Facebook: <a href="http://www.facebook.com/pages/Project-Arbiter/333416092266">http://www.facebook.com/pages/Project-Arbiter/333416092266</a></p>
<p>Twitter: <a href="http://twitter.com/projectarbiter">http://twitter.com/projectarbiter</a></p>
<p>Details:<br />
20 minute concept short film<br />
shot on RED One camera system</p>
<p>Synopsis:<br />
Set in 1943, the height of WWII, this is a story about an experimental O.S.S. unit code named PROJECT ARBITER. Thousands of feet above Northern Europe a small plane carries a skeleton crew of the Allies best, including Special Fields Op. Captain Joseph Colburn. His handler, Major Thomas Hardy does a final review of the missions grim intel: infiltrate a mysterious villa on the Polish border and uncover its secrets. Colburn emerges donning a prototype suit, which can temporarily render its occupant invisible. As the planes bay doors howl open Colburn begins to put on the skull-faced helmet when the plane is rocked by an anti-aircraft shell. Rapidly losing air pressure and altitude, now there&#8217;s no question&#8230; this is a one-way mission.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.bluerealmstudios.com/2011/07/20/project-arbiter-new-trailer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>BLUE REALM STUDIOS Briefing on Prop Fabrication</title>
		<link>http://www.bluerealmstudios.com/2011/07/19/blue-realm-studios-briefing-on-prop-fabrication/</link>
		<comments>http://www.bluerealmstudios.com/2011/07/19/blue-realm-studios-briefing-on-prop-fabrication/#comments</comments>
		<pubDate>Tue, 19 Jul 2011 13:39:47 +0000</pubDate>
		<dc:creator>Devin</dc:creator>
				<category><![CDATA[General News]]></category>
		<category><![CDATA[Project Arbiter]]></category>

		<guid isPermaLink="false">http://www.bluerealmstudios.com/?p=863</guid>
		<description><![CDATA[BLUE REALM STUDIOS Briefing on Prop Fabrication Project Arbiter has been blessed with the talents of many skilled crew members and today we are happy to bring you a Q&#38;A with Devin White, one of the founders of Blue Realm Studios which is responsible for the fabrication of the XO-7 Arbiter invisibility suit, his &#8220;Inferno&#8221; [...]]]></description>
			<content:encoded><![CDATA[<h1>BLUE REALM STUDIOS Briefing on Prop Fabrication</h1>
<p><span style="color: #3a3a3a;"><em><strong>Project Arbiter has been blessed with the talents of many skilled crew members and today we are happy to bring you a Q&amp;A with Devin White, one of the founders of Blue Realm Studios which is responsible for the fabrication of the XO-7 Arbiter invisibility suit, his &#8220;Inferno&#8221; knife, and the skull-faced Arbiter &#8220;Reaper&#8221; helmet.  Here is what Devin had to say&#8230;</strong></em></span></p>
<p><em><strong> </strong></em></p>
<p><em><strong> </strong></em></p>
<p><span style="color: #3a3a3a;"><strong>Q: How did Blue Realm Studios come about?</strong></span></p>
<p><strong>A: </strong><a title="Blue Realm Studios website" href="http://bluerealmstudios.com" target="_blank">Blue Realm Studios</a> was founded in 2007 one year after I met my partner in crime, Adam Grumbo. At that time I was working on a hand sculpted Master Chief costume replica based on the popular video game Halo and had posted some pictures on the web.  Adam had just created the <a href="http://405th.com/" target="_blank">405<sup>th</sup>.com</a> and invited me to join and show off my progress.  Through email and inviting him to my wedding, Adam and I became great friends.  Together with our talents we created Blue Realm Studios. I’ve always wanted to create movie props and costumes ever since I was a child and Blue Realm is that outlet for me. I’ve grown from making cardboard and duct tape costumes to utilizing the same methods that the big time studios use these days.</p>
<p><span id="more-863"></span><br />
<a href="http://www.projectarbiter.com/blog/blue-realm-studios-briefing-on-prop-fabrication/screen-shot-2011-06-21-at-12-11-03-pm/"></a><a href="http://www.projectarbiter.com/blog/blue-realm-studios-briefing-on-prop-fabrication/screen-shot-2011-06-21-at-12-06-31-pm/"><img class="size-full wp-image-1057" title="Humble Beginnings - Blue Realm begins Fabrication of the Arbiter &quot;Reaper&quot; Helmet" src="http://www.projectarbiter.com/blog/wp-content/uploads/2011/06/Screen-shot-2011-06-21-at-12.06.31-PM-e1308683394519.png" alt="" width="600" height="337" /></a>
<p class="wp-caption-text">Humble Beginnings &#8211; Blue Realm begins Fabrication of the Arbiter &quot;Reaper&quot; Helmet</p>
<p>&nbsp;</p>
<p><span style="color: #3a3a3a;"><strong>Q: When Mike Chance first approached your team with      the concept of  Project Arbiter, what were your thoughts and what made you      join the  production?</strong></span></p>
<p><span style="color: #ffffff;"><strong>A: </strong></span><a title="Michael Chance, Director" href="http://michaelchance.com" target="_blank">Mike Chance</a> is a great guy and has a lot of enthusiasm for his new project. We were honored that he approached us and decided to hire us for such a cool short film.  After a few conversations and seeing <a title="Robert Simons' renderings of the Arbiter suit" href="http://www.projectarbiter.com/blog/robert-simons-on-designing-the-world-of-project-arbiter/" target="_blank">Robert Simons’ renderings of the Arbiter</a>, I knew I had to be a part of this project.</p>
<p>&nbsp;</p>
<p><span style="color: #3a3a3a;"><strong>Q: What were the development stages of fabricating      the suit?</strong></span></p>
<p><strong>A: </strong>The first stages of fabrication come from the  concept artist, in this case <a title="Robert Simons' Artwork" href="http://www.robertdraws.com/" target="_blank">Robert Simons</a>.  After reviewing the  drawings, we planned our method of attack and came up with solutions to  obstacles that might not be ideal when worn by an actor.  Once we picked  our game plan, the work was divided up among artists and the  fabrication began.  Once the separate pieces came back to the studio we  did some rough fittings utilizing the soft parts we ordered off a WWII  clothing website.  After scale was approved, we moved on to strapping  and creating harnesses that would hold the armor in place for the  actor.  Once we had a working costume we then sent the parts into the  paint booth for some nice battle ready paint and finishes.  After the  paint was dry and final approval was submitted, we had the final props  delivered to the filming location for their on screen debut.</p>
<p><span style="color: #3a3a3a;"><strong><a href="http://www.youtube.com/user/ProjectArbiter#p/a/f/0/5LRztKEQMxk">Making of the Arbiter Armor</a></strong></span><br />
<iframe width="640" height="390" src="http://www.youtube.com/embed/5LRztKEQMxk?hd=1" frameborder="0" allowfullscreen></iframe></p>
<p>&nbsp;</p>
<p><span style="color: #3a3a3a;"><strong>Q: Creating such an intricate suit required a lot of      time, talent, and  attention to detail. What were some of the challenges you      faced  when working towards the final product?</strong></span></p>
<p><strong>A: </strong>One of the major challenges we faced was the backpack that allows the Arbiter to become invisible to his opponents. Robert did an awesome job creating a complex design that in the end was a hard nut to crack.  The original design took inspiration from the V-Twin of a Harley Davidson motorcycle and was rendered with chrome pieces straight out of the future.  With time and budget constraints we decided to take the overall concept of the backpack and came up with a smaller more grungy style pack that would allow the actor to move a little more freely.  After talking to Mike, we decided that chromed parts and the sheer size of the prop would be too much of an undertaking in such a short amount of time.  We were happy to hear that Mike embraced the new design and was happy with the finished product.</p>
<p><a href="http://www.projectarbiter.com/blog/blue-realm-studios-briefing-on-prop-fabrication/screen-shot-2011-06-21-at-12-15-02-pm/"><img class="size-full wp-image-1073" title="XO-7 Arbiter Suit Back Piece" src="http://www.projectarbiter.com/blog/wp-content/uploads/2011/06/Screen-shot-2011-06-21-at-12.15.02-PM-e1308683739204.png" alt="" width="600" height="335" /></a>
<p class="wp-caption-text">XO-7 Arbiter Suit Back Piece</p>
<p>&nbsp;</p>
<p><span style="color: #3a3a3a;"><strong>Q: What</strong></span><span style="color: #3a3a3a;"><strong> sort of <em>&#8220;tools of the trade&#8221;</em> does      your team use? What  equipment is needed to transpose an image to a      life-size prop?</strong></span></p>
<p><strong>A:</strong> One of the techniques we utilized was the vacuum form machine.  Much like the Stormtroopers from Star Wars, the armor was created by heating up sheets of ABS plastic, forming them over positive forms and then sucking out all the air to pick up the detail.  We also utilized an old school artisan method of sculpting to create the &#8220;Reaper&#8221; helmet.  It was hand sculpted over a few weeks and then was molded and cast in Polyurethane plastic. We had our team of painters come in and give the props a really nice grungy battle damaged look.  For some secondary props such as the resperator pack that the Arbiter wears, located underneath the large invisibility pack, we took the high tech approach and CNC milled a positive from a pre-rendered 3D model.  We were able to utilize a lot of different methods with this project and learned a few new ones as well.</p>
<p><a href="http://www.projectarbiter.com/blog/robert-simons-on-designing-the-world-of-project-arbiter/pa-blue-realm-suit-posses/"><img class="size-large wp-image-869" title="PA Blue Realm Suit Posses" src="http://www.projectarbiter.com/blog/wp-content/uploads/2011/02/PA-Blue-Realm-Suit-Posses-1024x700.jpg" alt="" width="782" height="534" /></a>
<p class="wp-caption-text">time to walk around town as a metalic soldier from WWII &#8211; SWEET!</p>
<p>&nbsp;</p>
<p><span style="color: #3a3a3a;"><strong>Q: In addition to Project Arbiter, what other      exciting projects is Blue Realm Studios involved in?</strong></span></p>
<p><strong>A: </strong>Blue Realm Studios is busy working on a lot of fun new projects some of which we aren’t allowed to talk about.  Let’s just say we are working on some really cool costumes and weaponry.  We also have some practical props we are working on for the game industry to show case at trade shows and other gaming events.</p>
<p>&nbsp;</p>
<p><span style="color: #3a3a3a;"><strong>Q: You&#8217;ve done a lot of work with the Halo franchise.      What is the  most challenging part of working with a story that millions of      fans  love?</strong></span></p>
<p><strong>A: </strong>In a sense Blue Realm got its start making Halo props. Because we&#8217;re fans of the game, we like to make things from the Halo world to show off our capabilities.  The unique sci-fi genre of Halo really hits home with what we like to produce as well as offers challenges we like to face. Currently we&#8217;re working on some cool helmets and weapons for some Bungie employees.</p>
<p><a href="http://www.projectarbiter.com/blog/blue-realm-studios-briefing-on-prop-fabrication/screen-shot-2011-06-21-at-12-17-29-pm/"><img class="size-full wp-image-1076" title="Master Chief suit created by Blue Realm Studios" src="http://www.projectarbiter.com/blog/wp-content/uploads/2011/06/Screen-shot-2011-06-21-at-12.17.29-PM-e1308683895618.png" alt="" width="600" height="403" /></a>
<p class="wp-caption-text">Master Chief suit created by Blue Realm Studios</p>
<p>&nbsp;</p>
<p><span style="color: #3a3a3a;"><strong>Q: What was the working relationship like with Mike      Chance? What made it successful?</strong></span></p>
<p><strong>A: </strong> Mike Chance is an inspiring director and it was a  joy to work with him and his team. We look forward to working with him  in the future and any new projects he dreams up.  I’d like to say I can  now call him a friend as well as a creative genius that took a chance on  a small studio.</p>
<p>&nbsp;</p>
<p><span style="color: #3a3a3a;"><strong>Q: If there was one thing that you wanted to share      about the  artistry of prop fabrication to those who are unfamiliar with      your  industry, what would it be?</strong></span></p>
<p><strong>A: </strong>The prop industry is a very competitive market and it takes a lot to gain recognition and master your craft.  My advice to anyone out there that is interested in this type of work is to <strong>pick a project and start building</strong>.  Even if you don’t know what you&#8217;re doing, <strong>don’t be scared to try new things</strong>.  Sculptors aren’t born sculptors. They become that after they sculpt for hours and hours to determine methods that work best for them.  <strong>Keep an eye on the industry</strong> and read lots of books about the craft. I can’t tell you how much reading and doing research has helped me in my prop making journey.</p>
<p><span style="color: #3a3a3a;"><strong>We encourage you to check out the orginal post at <a  href="http://www.projectarbiter.com/blog/blue-realm-studios-briefing-on-prop-fabrication/" target="_blank">http://www.projectarbiter.com/blog/blue-realm-studios-briefing-on-prop-fabrication/</a></strong></span></p>
]]></content:encoded>
			<wfw:commentRss>http://www.bluerealmstudios.com/2011/07/19/blue-realm-studios-briefing-on-prop-fabrication/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Exclusive ‘Project Arbiter’ Poster, Stills &amp; Interview with Director Michael Chance</title>
		<link>http://www.bluerealmstudios.com/2011/01/11/exclusive-%e2%80%98project-arbiter%e2%80%99-poster-stills-interview-with-director-michael-chance/</link>
		<comments>http://www.bluerealmstudios.com/2011/01/11/exclusive-%e2%80%98project-arbiter%e2%80%99-poster-stills-interview-with-director-michael-chance/#comments</comments>
		<pubDate>Tue, 11 Jan 2011 20:51:39 +0000</pubDate>
		<dc:creator>Devin</dc:creator>
				<category><![CDATA[General Discussion]]></category>
		<category><![CDATA[Project Arbiter]]></category>

		<guid isPermaLink="false">http://www.bluerealmstudios.com/?p=792</guid>
		<description><![CDATA[We sat down with Michael Chance, the writer/director of ‘Project Arbiter’ to discuss the movie and its potentially expansive future as a feature-length trilogy. In late March of 2010, we were introduced to a teaser trailer for a short concept film entitled Project Arbiter. The teaser got us excited to learn more, so we spoke [...]]]></description>
			<content:encoded><![CDATA[<div>
<p>We sat down with Michael Chance, the  writer/director of ‘Project Arbiter’ to discuss the movie and its  potentially expansive future as a feature-length trilogy.</p>
</div>
<p><img src="http://cdn.screenrant.com/wp-content/uploads/Project-Arbiter-Poster.jpg" alt="Project Arbiter Poster" width="570" height="410" /></p>
<p>In late March of 2010, we were introduced to a teaser <a id="KonaLink0" href="http://screenrant.com/project-arbiter-michael-chance-poster-images-short-film-mikee-95599/#" target="undefined"><span style="color: #999999;">trailer</span></a> for a short concept film entitled <strong><em>Project Arbiter</em></strong>. The teaser got us excited to learn more, so we spoke with writer/director Michael Chance about the project.</p>
<p>The 20-minute concept film is designed to pique interest in a  proposed feature trilogy that includes trans-media integration &#8212;  meaning video games, toys and novels. As the director of a number of  short films and commercial projects, Chance is ready for the next level,  talking on a potentially career-defining franchise. If a studio is as  impressed as we are by the work he has done on <em>Project Arbiter</em> so far, expect big things in the future.</p>
<p>The short film is still a mystery <span id="more-792"></span>to many, so we discussed it with  Chance in  detail over an hour-long phone call. All we really knew back  in March  was that the story twists the reality of World War II into a  genre-bending  action sci-fi movie. But Chance doesn’t want audiences to  see this as an  alternate reality like Quentin Tarantino’s <em>Inglourious Basterds</em> &#8212; it falls closer to an untold story based firmly in reality, according to the director:</p>
<blockquote><p>“It is NOT an alternative reality or new history. This IS   very much rooted in historical events. I would consider it more like a  <em>Saving Private Ryan</em> or a <em>Band of Brothers</em> in that we  are following a group of people encountering key battles and   individuals within the history of World War II.  I think what [Quentin]   Tarantino did with <em>Inglourious Basterds </em>was awesome in that  you  just didn’t see that twist coming at the end. But at the same time I   think our film strays away from that type of fantasy in that ours is   very much rooted in reality. More so we’ve gone very deep into what is   technologically possible and the amount of electrical hertz that can go   through a body for example. Jesse Boots and our visual effects team are   working hard with me to create a cloaking technology that is visually   different from anything you’ve seen &#8212; this is just one way we are  taking  the WWII experience in a completely new and virtually unexplored   territory on film. That type of open collaboration within our team is   what has allowed us to continually expand the story and its presence.”</p></blockquote>
<p>The cloaking technology he refers to is a major aspect of <em>Project Arbiter</em>.  While it may look like a run-and-gun action movie, it actually focuses  more on the stealthiness of a soldier who finds temporary invisibility  with an unprecedented chemical and the situations that ability gets him  into.</p>
<p><img src="http://screenrant.com/wp-content/uploads/Project-Arbiter-short-film-helmet-image-570x320.jpg" alt="Project Arbiter short film helmet image" width="570" height="320" /></p>
<blockquote><p>“In science fiction,  there has been much emphasis on weaponry as in explosives, guns, and  different kinds of battle armor. I thought what would be more  interesting is if a soldier has the ability to go invisible and moreover  put the emphasis on the difficulties that come with that  responsibility. There are personal moral decisions with such a power and  there are severe consequences when using raw chemical materials that  have the capability to change you forever. You are basically an  invisible person that could go into virtually any room undetected and do  whatever you want. The possibilities are limitless and when put in the  hands of a trained soldier, it’s a lethal combination.”</p></blockquote>
<p><em>Project Arbiter</em> is as much a character study as it is an  action film, if not more. Chance is proud of the emphasis on character,  stating that the main character of Joseph Colburn has a “<em>darker turmoil inside that is personified by the way the suit looks.</em>”   The engaging short film should have no problem finding a core  audience, but the story always takes precedent to cool weaponry.</p>
<blockquote><p>“The story follows Joseph Colburn [played by Lex Cassar]  who is part of the O.S.S. and he is paired with his S.O.E. handler Tom  Hardy [played by Jake Lyall]. At the beginning of the film they are on a  mission to secure more information on a specific individual who created  the German version of the suit. On this journey, they switch up the  plan to potentially capture this target, which increases the risks and  rewards. The Arbiter parachutes out of a prototype aircraft while they  are hit by anti-aircraft flak fire from the location they are trying to  infiltrate. Along the way, there is a series of battles and  confrontations that the Arbiter encounters with specific individuals on  the Nazi side of the story. We focused on creating a conflict that  unfolds Joe through action, mystery, and personal growth.”</p></blockquote>
<p>The future of <em>Project Arbiter</em> relies heavily on the  reactions to the 20-minute concept short. While it has been designed as  its own short film, it exists for the greater purpose of jump-starting a  franchise. But as any independent filmmaker will tell you, getting the  right attention is the hard part. Chance has made the rounds by  attending 2010 San Diego Comic-Con, speaking with the press and simply  getting the word out through social media. We noticed the work before  filming even finished, so he must be doing something right.</p>
<p><img src="http://cdn.screenrant.com/wp-content/uploads/Project-Arbiter-short-film-images-570x320.jpg" alt="Project Arbiter short film images" width="570" height="320" /></p>
<p>But the big question is how Chance, producer Vicki de Mey, and the rest of the <em>Project Arbiter</em> team will push the film to the next level. Independent filmmaking is a  tough market, but short films have been picked up in greater numbers  lately and Chance sees his opportunity to pounce.</p>
<blockquote><p>“What’s been interesting is having the comparison to  District 9 or The Raven, which was recently picked up by Mark Wahlberg.  It is a really exciting time for independent filmmakers to get their  films seen. The biggest thing that Hollywood and the industry looks for  is an immediate reaction to a concept. If you can solidify your concept  within two minutes, and then gather enough steam to create a concept  short that’s 20-minutes, you can show beyond the concept that the group  of filmmakers that created it have the ability to follow through on a  feature film.”</p></blockquote>
<p><em>TRON: Legacy</em> was pitched to Disney with a concept short in the same vein as <em>Project Arbiter</em> and that resulted in a mega-million investment. While <em>Project Arbiter</em> may not have a predetermined fan base like <em>TRON</em>, there is enough to get excited about in just the teaser <a id="KonaLink2" href="http://screenrant.com/project-arbiter-michael-chance-poster-images-short-film-mikee-95599/#" target="undefined"><span style="color: #999999;">trailer</span></a> from last year.</p>
<p>Chance says they are at the halfway point in post-production, with  nearly 50% of the 220 visual effects shots finished and an original  score in the works by composer Ryan Leach. If you have any doubts about  the visuals in the original teaser, rest assured only a half-year has  passed since production wrapped and they are already enhancing it  further. Below are the first stills to be released. Chance expressed how  thrilled he is with the imagery and detail that cinematographer Jason  Beckwith and colorist Tashi Trieu have created.</p>
<p><img src="http://cdn.screenrant.com/wp-content/uploads/Project-Arbiter-short-film-suit-image-570x320.jpg" alt="Project Arbiter short film suit image" width="570" height="320" /></p>
<p>It will be interesting to see the finished product and follow the attempt to turn this into a bankable franchise.</p>
<p>Original concepts are difficult to come across these days in the movie business. While it is an appealing aspect of <em>Project Arbiter</em>, it will also be its biggest enemy. With a few strokes of genius marketing, like the unexpected <a title="Arbiter LEGO figure" href="http://www.customminifig.co.uk/?s=project+arbiter" target="_blank">Arbiter custom LEGO mini-figure</a> created by Amazing Armory in Hong Kong, <em>Arbiter</em> has a chance to mimic Neill Blomkamp’s journey from <em>Alive in Joburg</em> to <em>District 9</em>. But Michael Chance will be the first to urge you to stray away from comparison and experience <em>Project Arbiter</em> as its own entity.</p>
<p>If you haven’t seen the teaser from last year, watch it one more time and share your thoughts with us on the short film.</p>
<p><a href="http://www.bluerealmstudios.com/2011/01/11/exclusive-%e2%80%98project-arbiter%e2%80%99-poster-stills-interview-with-director-michael-chance/"><em>Click here to view the embedded video.</em></a></p>
<p>Finally, check out the exclusive new <em>Project Arbiter </em>“CODE: Red” poster below, by concept artist Robert Simons (Click for a larger version):<strong> </strong></p>
<p><strong> </strong></p>
<p><a href="http://screenrant.com/?attachment_id=95615"><img src="http://screenrant.com/wp-content/uploads/Project-Arbiter-Poster-short-film-570x864.jpg" alt="Project Arbiter Poster short film" width="275" height="416" /></a></p>
<p>You can visit the <a title="Project Arbiter" href="http://projectarbiter.com/" target="_blank"><em>Project Arbiter </em>website</a> for more details and follow production updates on Twitter and Facebook.</p>
<div>VIA: <a href="http://screenrant.com/project-arbiter-michael-chance-poster-images-short-film-mikee-95599/">screen rant</a></div>
<div>Read More: <a title="project arbiter" href="http://screenrant.com/tag/project-arbiter/">project arbiter</a></div>
]]></content:encoded>
			<wfw:commentRss>http://www.bluerealmstudios.com/2011/01/11/exclusive-%e2%80%98project-arbiter%e2%80%99-poster-stills-interview-with-director-michael-chance/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Fun In The Shop!</title>
		<link>http://www.bluerealmstudios.com/2010/04/20/fun-in-the-shop/</link>
		<comments>http://www.bluerealmstudios.com/2010/04/20/fun-in-the-shop/#comments</comments>
		<pubDate>Wed, 21 Apr 2010 02:02:58 +0000</pubDate>
		<dc:creator>Devin</dc:creator>
				<category><![CDATA[General Discussion]]></category>
		<category><![CDATA[Project Arbiter]]></category>
		<category><![CDATA[props]]></category>

		<guid isPermaLink="false">http://www.bluerealmstudios.com/?p=689</guid>
		<description><![CDATA[We had a good time building some cool quick props for the upcoming &#8220;Project Arbiter&#8221; film. I snapped a few behind the scenes shots in the shop. Check out the arbiter breather pack, and some cool accessories.]]></description>
			<content:encoded><![CDATA[<p>We had a good time building some cool quick props for the upcoming &#8220;Project Arbiter&#8221; film. I snapped a few behind the scenes shots in the shop. Check out the arbiter breather pack, and some cool accessories.</p>
<table border="1" borderColor="#cccccc" cellpadding="0">
<tr>
<td>
<a href="http://www.bluerealmstudios.com/2008/12/04/misc-props/"><img alt="" src="http://www.bluerealmstudios.com/wp-content/gallery/misc/img_6901.jpg" title="Arbiter Props" class="alignnone" width="320" height="210" /></a>
</td>
</tr>
</table>
]]></content:encoded>
			<wfw:commentRss>http://www.bluerealmstudios.com/2010/04/20/fun-in-the-shop/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Proj Arbiter</title>
		<link>http://www.bluerealmstudios.com/2010/04/14/proj-arbiter/</link>
		<comments>http://www.bluerealmstudios.com/2010/04/14/proj-arbiter/#comments</comments>
		<pubDate>Wed, 14 Apr 2010 16:15:00 +0000</pubDate>
		<dc:creator>Devin</dc:creator>
				<category><![CDATA[Works]]></category>
		<category><![CDATA[Project Arbiter]]></category>
		<category><![CDATA[props]]></category>

		<guid isPermaLink="false">http://www.bluerealmstudios.com/?p=678</guid>
		<description><![CDATA[Project Arbiter From the imagination of Burning Ideas Media, comes a story set in 1943, the height of WWII, this is a story about an experimental O.S.S. unit code named PROJECT ARBITER Be sure to check out the official website at http://www.projectarbiter.com/]]></description>
			<content:encoded><![CDATA[<p><a href='http://www.bluerealmstudios.com/2010/04/14/proj-arbiter/' title='Project Arbiter'><img src='http://www.bluerealmstudios.com/wp-content/gallery/project_arbiter/thumbs/thumbs_pa_us_arbiter_stealth.jpg' alt='Project Arbiter' class='ngg-singlepic ngg-left' style="border-style:outset; border-color: #000000; border-width:1px"/></a><span class="contentHeader">Project Arbiter</span><br />
From the imagination of Burning Ideas Media, comes a story set in 1943, the height of WWII, this is a story about an experimental O.S.S. unit code named PROJECT ARBITER<span id="more-678"></span></p>
<p>Be sure to check out the official website at <a href="http://www.projectarbiter.com">http://www.projectarbiter.com/</a></p>
<p><a href="http://www.bluerealmstudios.com/2010/04/14/proj-arbiter/"><em>Click here to view the embedded video.</em></a></p>

<div class="ngg-galleryoverview" id="ngg-gallery-37-678">


	
	<!-- Thumbnails -->
		
	<div id="ngg-image-1539" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://www.bluerealmstudios.com/wp-content/gallery/project_arbiter/pa_trailer_01.jpg" title=" " rel="lightbox[set_37]" >
								<img title="pa_trailer_01" alt="pa_trailer_01" src="http://www.bluerealmstudios.com/wp-content/gallery/project_arbiter/thumbs/thumbs_pa_trailer_01.jpg" width="90" height="43" />
							</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-1540" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://www.bluerealmstudios.com/wp-content/gallery/project_arbiter/pa_trailer_02.jpg" title=" " rel="lightbox[set_37]" >
								<img title="pa_trailer_02" alt="pa_trailer_02" src="http://www.bluerealmstudios.com/wp-content/gallery/project_arbiter/thumbs/thumbs_pa_trailer_02.jpg" width="90" height="38" />
							</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-1541" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://www.bluerealmstudios.com/wp-content/gallery/project_arbiter/pa_trailer_03.jpg" title=" " rel="lightbox[set_37]" >
								<img title="pa_trailer_03" alt="pa_trailer_03" src="http://www.bluerealmstudios.com/wp-content/gallery/project_arbiter/thumbs/thumbs_pa_trailer_03.jpg" width="90" height="38" />
							</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-1542" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://www.bluerealmstudios.com/wp-content/gallery/project_arbiter/pa_concept_tankeater.jpg" title=" " rel="lightbox[set_37]" >
								<img title="pa_concept_tankeater" alt="pa_concept_tankeater" src="http://www.bluerealmstudios.com/wp-content/gallery/project_arbiter/thumbs/thumbs_pa_concept_tankeater.jpg" width="90" height="42" />
							</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-1543" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://www.bluerealmstudios.com/wp-content/gallery/project_arbiter/pa_us_arbiter_stealth.jpg" title=" " rel="lightbox[set_37]" >
								<img title="pa_us_arbiter_stealth" alt="pa_us_arbiter_stealth" src="http://www.bluerealmstudios.com/wp-content/gallery/project_arbiter/thumbs/thumbs_pa_us_arbiter_stealth.jpg" width="90" height="55" />
							</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-1544" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://www.bluerealmstudios.com/wp-content/gallery/project_arbiter/img_3112_infuse.jpg" title=" " rel="lightbox[set_37]" >
								<img title="img_3112_infuse" alt="img_3112_infuse" src="http://www.bluerealmstudios.com/wp-content/gallery/project_arbiter/thumbs/thumbs_img_3112_infuse.jpg" width="90" height="60" />
							</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-1545" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://www.bluerealmstudios.com/wp-content/gallery/project_arbiter/img_3237_blockbuster_tilt.jpg" title=" " rel="lightbox[set_37]" >
								<img title="img_3237_blockbuster_tilt" alt="img_3237_blockbuster_tilt" src="http://www.bluerealmstudios.com/wp-content/gallery/project_arbiter/thumbs/thumbs_img_3237_blockbuster_tilt.jpg" width="90" height="59" />
							</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-1218" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://www.bluerealmstudios.com/wp-content/gallery/project_arbiter/img_2069.jpg" title=" " rel="lightbox[set_37]" >
								<img title="img_2069.jpg" alt="img_2069.jpg" src="http://www.bluerealmstudios.com/wp-content/gallery/project_arbiter/thumbs/thumbs_img_2069.jpg" width="90" height="59" />
							</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-1205" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://www.bluerealmstudios.com/wp-content/gallery/project_arbiter/img_2052.jpg" title=" " rel="lightbox[set_37]" >
								<img title="img_2052.jpg" alt="img_2052.jpg" src="http://www.bluerealmstudios.com/wp-content/gallery/project_arbiter/thumbs/thumbs_img_2052.jpg" width="90" height="59" />
							</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-1186" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://www.bluerealmstudios.com/wp-content/gallery/project_arbiter/img_2033.jpg" title=" " rel="lightbox[set_37]" >
								<img title="img_2033.jpg" alt="img_2033.jpg" src="http://www.bluerealmstudios.com/wp-content/gallery/project_arbiter/thumbs/thumbs_img_2033.jpg" width="90" height="59" />
							</a>
		</div>
	</div>
	
		
 	 	
	<!-- Pagination -->
 	<div class='ngg-clear'></div>
 	
</div>


]]></content:encoded>
			<wfw:commentRss>http://www.bluerealmstudios.com/2010/04/14/proj-arbiter/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Project Arbiter &#8211; Who Decides the Future?</title>
		<link>http://www.bluerealmstudios.com/2010/02/24/project-arbiter/</link>
		<comments>http://www.bluerealmstudios.com/2010/02/24/project-arbiter/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 19:51:06 +0000</pubDate>
		<dc:creator>Devin</dc:creator>
				<category><![CDATA[Company News]]></category>
		<category><![CDATA[Film]]></category>
		<category><![CDATA[Project Arbiter]]></category>

		<guid isPermaLink="false">http://www.bluerealmstudios.com/?p=652</guid>
		<description><![CDATA[The Project Arbiter! Want to check out one of the cool, new things we&#8217;re working on? Well now is your chance&#8230;.. Here&#8217;s a glimpse of the latest trailer for &#8220;Project Arbiter.&#8221; Set in 1943, the height of WWII, this is a story about an experimental O.S.S. unit code named PROJECT ARBITER. Thousands of feet above [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.bluerealmstudios.com/2010/02/24/project-arbiter/"><img class="alignleft size-full wp-image-90" title="Project Arbiter" src="http://www.bluerealmstudios.com/wp-content/uploads/2010/02/projarbiter.jpg" alt="Project Arbiter" width="146" height="83" /></a><span class="contentHeader">The Project Arbiter!</span><br />
Want to check out one of the cool, new things we&#8217;re working on? Well now is your chance&#8230;.. Here&#8217;s a glimpse of the latest trailer for &#8220;Project Arbiter.&#8221;<span id="more-652"></span></p>
<p><a href="http://www.bluerealmstudios.com/2010/02/24/project-arbiter/"><em>Click here to view the embedded video.</em></a></p>
<p><br/><br />
Set in 1943, the height of WWII, this is a story about an experimental O.S.S. unit code named PROJECT ARBITER. Thousands of feet above Northern Europe a small plane carries a skeleton crew of the Allies&#8217; best, including Special Fields Op. Captain Joseph Colburn. His handler, Major Thomas Hardy does a final review of the mission’s grim intel: infiltrate a mysterious villa on the Polish border and uncover it’s secrets. Colburn emerges, donning a prototype suit, which can temporarily render it’s occupant invisible. As the plane’s bay doors howl open Colburn begins to put on the skull-faced helmet when the plane is rocked by an anti-aircraft shell. Rapidly losing air pressure and altitude, now there’s no question&#8230; this is a one-way mission.</p>
<p>Be sure to check out the official website at <a href="http://www.projectarbiter.com/">http://www.projectarbiter.com/</a></p>
<p>
<a href="http://www.bluerealmstudios.com/wp-content/gallery/project_arbiter/pa_concept_tankeater.jpg" title="" rel="lightbox[singlepic1542]" >
	<img class="ngg-singlepic" src="http://www.bluerealmstudios.com/wp-content/gallery/cache/1542__400xfloat=_pa_concept_tankeater.jpg" alt="pa_concept_tankeater" title="pa_concept_tankeater" />
</a>
<br />

<a href="http://www.bluerealmstudios.com/wp-content/gallery/project_arbiter/pa_trailer_02.jpg" title="" rel="lightbox[singlepic1540]" >
	<img class="ngg-singlepic" src="http://www.bluerealmstudios.com/wp-content/gallery/cache/1540__400xfloat=_pa_trailer_02.jpg" alt="pa_trailer_02" title="pa_trailer_02" />
</a>
<br />

<a href="http://www.bluerealmstudios.com/wp-content/gallery/project_arbiter/pa_trailer_03.jpg" title="" rel="lightbox[singlepic1541]" >
	<img class="ngg-singlepic" src="http://www.bluerealmstudios.com/wp-content/gallery/cache/1541__400xfloat=_pa_trailer_03.jpg" alt="pa_trailer_03" title="pa_trailer_03" />
</a>
<br />

<a href="http://www.bluerealmstudios.com/wp-content/gallery/project_arbiter/pa_us_arbiter_stealth.jpg" title="" rel="lightbox[singlepic1543]" >
	<img class="ngg-singlepic" src="http://www.bluerealmstudios.com/wp-content/gallery/cache/1543__400xfloat=_pa_us_arbiter_stealth.jpg" alt="pa_us_arbiter_stealth" title="pa_us_arbiter_stealth" />
</a>
</p>
]]></content:encoded>
			<wfw:commentRss>http://www.bluerealmstudios.com/2010/02/24/project-arbiter/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
	</channel>
</rss>

